#ifndef FGE_RENDERTEXTURE_HPP
#define FGE_RENDERTEXTURE_HPP

#include "Texture.hpp"

namespace fge
{

class RenderTexture : public Texture
{
public:
	RenderTexture(int width, int height);
	~RenderTexture();

	void Bind();
	void Unbind();

private:
	unsigned int frameBufferObject;
};

}

#endif//FGE_RENDERTEXTURE_HPP